Configuration
The configuration for b2_vehicleEssentials is managed through the config.lua
file. Below are detailed explanations and examples for each configuration option.
Dynamic Traffic Management
The traffic density dynamically adjusts based on the number of players online.
Enable Dynamic Traffic Management :
Copy Config.DynamicTrafficManagement = true
Traffic Density Settings :
Copy Config.MaxTrafficDensity = 0.5 -- Base density when no players are online
Config.MinTrafficDensity = 0.1 -- Minimum density when maximum players are online
Config.MaxPlayers = 32 -- Maximum number of players expected on the server
Automatic Seatbelts
Automatically applies seatbelts when the player enters a vehicle.
Enable Automatic Seatbelts :
Copy Config.AutoSeatbeltOnEntry = true
Manual Seatbelts
Toggle seatbelts manually using a customizable keybind.
Manual Seatbelt Keybind :
Copy Config.SeatbeltKey = 303 -- U key (changeable)
Speed Limiter
Configure global and zone-specific speed limits.
Global Speed Limit :
Copy Config.GlobalSpeedLimit = 120.0 -- Speed in km/h
Zone-Specific Speed Limits :
Copy Config.SpeedZones = {
{ coords = vector3(215.0, -810.0, 30.0), radius = 50.0, speed = 50.0 },
{ coords = vector3(-500.0, -200.0, 35.0), radius = 100.0, speed = 80.0 }
}
Traffic, Pedestrians, and Parked Vehicles
Adjust the amount of traffic, pedestrians, and parked vehicles.
Traffic Amount :
Copy Config.TrafficAmount = 100
Pedestrian Amount :
Copy Config.PedestrianAmount = 100
Parked Vehicle Amount :
Copy Config.ParkedAmount = 100
Enable/Disable Services
Enable or disable dispatch services, boats, trains, and garbage trucks.
Dispatch Services :
Copy Config.DispatchServices = {
PoliceAutomobile = true,
PoliceHelicopter = true,
FireDepartment = true,
SwatAutomobile = true,
AmbulanceDepartment = true,
PoliceRiders = true,
PoliceVehicleRequest = true,
PoliceRoadBlock = true,
PoliceAutomobileWaitPulledOver = true,
PoliceAutomobileWaitCruising = true,
Gangs = true,
SwatHelicopter = true,
PoliceBoat = true,
ArmyVehicle = true,
BikerBackup = true
}
Boats :
Copy Config.EnableBoats = true
Trains :
Copy Config.EnableTrains = true
Garbage Trucks :
Copy Config.EnableGarbageTrucks = true
Disable Vehicle Weapons
Prevent vehicles from giving weapons to players.
Disable Vehicle Weapons :
Copy Config.DisableVehicleWeapons = true
NPC Driving Style
Configure various driving behaviors for NPCs.
Driving Style Configuration :
Copy Config.MentalState = {
DrivingStyle = 786603 -- Default style; can be changed
}
Driving Style Options :
786603
: Normal driving (default behavior)
1074528293
: Normal driving but avoiding obstacles more aggressively
2883621
: Fast and aggressive driving
1076
: Sometimes stop before junctions, drive normally otherwise
7
: Ignore all traffic lights and drive normally
16777216
: Follow traffic laws strictly
536871299
: Very careful, stops a lot
536871044
: Reverse with care
536871045
: Reverse very carefully
536870912
: Very slow driving, usually used for non-road vehicles
536871356
: Use paths only (no roads)
16777215
: A combination of cautious and aggressive
Realistic Vehicle Damage System
Configure the realistic vehicle damage system.
Damage System Configuration :
Copy Config.DamageSystem = {
enabled = true, -- Toggle entire damage system
deformationMultiplier = 2.0, -- Further increased deformation damage
collisionDamageExponent = 1.5, -- Further increased collision damage
engineDamageExponent = 2.0, -- Further increased engine damage
cascadingFailureSpeedFactor = 15.0, -- Further increased cascading failure speed
degradingFailureSpeedFactor = 3.0, -- Further increased degrading failure speed
degradingFailureThreshold = 500.0, -- Threshold for degrading failure
cascadingFailureThreshold = 250.0, -- Threshold for cascading failure
engineSafeGuard = 50.0, -- Safeguard value for engine
compatibilityMode = false,
engineExplosion = {
enabled = true,
threshold = 100.0 -- Threshold for engine explosion
},
wheelFallOff = {
enabled = true,
bodyHealthThreshold = 900.0, -- Threshold for body health below which wheels may fall off
probability = 0.25 -- Probability that a wheel will fall off when the threshold is met
},
flatTire = {
enabled = true,
probability = 0.0001 -- Probability of random flat tires
},
collisionDamage = {
enabled = true,
multiplier = 2.0 -- Further increased collision damage multiplier
},
deformationDamage = {
enabled = true,
multiplier = 2.0 -- Further increased deformation damage multiplier
},
engineDamage = {
enabled = true,
multiplier = 2.0 -- Further increased engine damage multiplier
},
bodyDamage = {
enabled = true,
multiplier = 2.0 -- Further increased body damage multiplier
},
petrolTankDamage = {
enabled = true,
multiplier = 2.0 -- Further increased petrol tank damage multiplier
},
}
Last updated 9 months ago