Configuration

Configuration

The configuration for b2_vehicleEssentials is managed through the config.lua file. Below are detailed explanations and examples for each configuration option.

Dynamic Traffic Management

The traffic density dynamically adjusts based on the number of players online.

  • Enable Dynamic Traffic Management:

    Config.DynamicTrafficManagement = true
  • Traffic Density Settings:

    Config.MaxTrafficDensity = 0.5 -- Base density when no players are online
    Config.MinTrafficDensity = 0.1 -- Minimum density when maximum players are online
    Config.MaxPlayers = 32 -- Maximum number of players expected on the server

Automatic Seatbelts

Automatically applies seatbelts when the player enters a vehicle.

  • Enable Automatic Seatbelts:

    Config.AutoSeatbeltOnEntry = true

Manual Seatbelts

Toggle seatbelts manually using a customizable keybind.

  • Manual Seatbelt Keybind:

    Config.SeatbeltKey = 303 -- U key (changeable)

Speed Limiter

Configure global and zone-specific speed limits.

  • Global Speed Limit:

    Config.GlobalSpeedLimit = 120.0 -- Speed in km/h
  • Zone-Specific Speed Limits:

    Config.SpeedZones = {
        { coords = vector3(215.0, -810.0, 30.0), radius = 50.0, speed = 50.0 },
        { coords = vector3(-500.0, -200.0, 35.0), radius = 100.0, speed = 80.0 }
    }

Traffic, Pedestrians, and Parked Vehicles

Adjust the amount of traffic, pedestrians, and parked vehicles.

  • Traffic Amount:

    Config.TrafficAmount = 100
  • Pedestrian Amount:

    Config.PedestrianAmount = 100
  • Parked Vehicle Amount:

    Config.ParkedAmount = 100

Enable/Disable Services

Enable or disable dispatch services, boats, trains, and garbage trucks.

  • Dispatch Services:

    Config.DispatchServices = {
        PoliceAutomobile = true,
        PoliceHelicopter = true,
        FireDepartment = true,
        SwatAutomobile = true,
        AmbulanceDepartment = true,
        PoliceRiders = true,
        PoliceVehicleRequest = true,
        PoliceRoadBlock = true,
        PoliceAutomobileWaitPulledOver = true,
        PoliceAutomobileWaitCruising = true,
        Gangs = true,
        SwatHelicopter = true,
        PoliceBoat = true,
        ArmyVehicle = true,
        BikerBackup = true
    }
  • Boats:

    Config.EnableBoats = true
  • Trains:

    Config.EnableTrains = true
  • Garbage Trucks:

    Config.EnableGarbageTrucks = true

Disable Vehicle Weapons

Prevent vehicles from giving weapons to players.

  • Disable Vehicle Weapons:

    Config.DisableVehicleWeapons = true

NPC Driving Style

Configure various driving behaviors for NPCs.

  • Driving Style Configuration:

    Config.MentalState = {
        DrivingStyle = 786603 -- Default style; can be changed
    }
  • Driving Style Options:

    • 786603: Normal driving (default behavior)

    • 1074528293: Normal driving but avoiding obstacles more aggressively

    • 2883621: Fast and aggressive driving

    • 6: Very cautious driving

    • 1076: Sometimes stop before junctions, drive normally otherwise

    • 7: Ignore all traffic lights and drive normally

    • 16777216: Follow traffic laws strictly

    • 536871299: Very careful, stops a lot

    • 536871044: Reverse with care

    • 536871045: Reverse very carefully

    • 536870912: Very slow driving, usually used for non-road vehicles

    • 536871356: Use paths only (no roads)

    • 16777215: A combination of cautious and aggressive

Realistic Vehicle Damage System

Configure the realistic vehicle damage system.

  • Damage System Configuration:

    Config.DamageSystem = {
        enabled = true, -- Toggle entire damage system
        deformationMultiplier = 2.0, -- Further increased deformation damage
        collisionDamageExponent = 1.5, -- Further increased collision damage
        engineDamageExponent = 2.0, -- Further increased engine damage
        cascadingFailureSpeedFactor = 15.0, -- Further increased cascading failure speed
        degradingFailureSpeedFactor = 3.0, -- Further increased degrading failure speed
        degradingFailureThreshold = 500.0, -- Threshold for degrading failure
        cascadingFailureThreshold = 250.0, -- Threshold for cascading failure
        engineSafeGuard = 50.0, -- Safeguard value for engine
        compatibilityMode = false,
        engineExplosion = {
            enabled = true,
            threshold = 100.0 -- Threshold for engine explosion
        },
        wheelFallOff = {
            enabled = true,
            bodyHealthThreshold = 900.0, -- Threshold for body health below which wheels may fall off
            probability = 0.25 -- Probability that a wheel will fall off when the threshold is met
        },
        flatTire = {
            enabled = true,
            probability = 0.0001 -- Probability of random flat tires
        },
        collisionDamage = {
            enabled = true,
            multiplier = 2.0 -- Further increased collision damage multiplier
        },
        deformationDamage = {
            enabled = true,
            multiplier = 2.0 -- Further increased deformation damage multiplier
        },
        engineDamage = {
            enabled = true,
            multiplier = 2.0 -- Further increased engine damage multiplier
        },
        bodyDamage = {
            enabled = true,
            multiplier = 2.0 -- Further increased body damage multiplier
        },
        petrolTankDamage = {
            enabled = true,
            multiplier = 2.0 -- Further increased petrol tank damage multiplier
        },
    }

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